You also gain proficiency in performance. Honestly kind of don't know where to start so I thought I'd ask for help. Being able to use a spell for an opportunity attack could change the course of a battle. Yet another teleportation spell, but one far too good to ignore. Anyways, Lightning Lure can work well to "add" 10 ft. to your attacks or for some Scorpion thematics. As an Amazon Associate we earn from qualifying purchases. Many of your class features and spells rely on this stat. The bladesinger made its fifth edition debut in theSword Coast Adventurers Guide. Gnomes are not traditionally what I think of when I imagine a Bladesinger, but their ability modifiers are perfect, specifically forest gnomes and deep gnomes. When making this choice, I would go with characterization. This is great for boosting your damage output, but keep in mind that this bonus doesnt apply to your attack rolls; youll still need to rely on your Dexterity for that. They're full casters with splash of melee as backup. All this can be yours for the low, low price of a single attack action! Wizards were powerful; I knew that, but I wished there was some way of building them without having to run away at the first sign of trouble. They are the perfect way to start your character. Burning through slots this way is far from your best option, and your reaction can be better spent on other ways of defending yourself, such as Absorb Elements or Shield. It also reduces that enemy's speed by 10 ft and prevents healing. These generally fall into two categories: classes that can add a lot of damage to a single attack per turn, and classes that can do something special when they take the Attack action. Since the way the feature is worded with Tasha's, you're still taking the Attack action and just replacing one attack with a cantrip use. Even wizards without any interest in getting into melee range will benefit from it. The new bladesinger level 6 ability is awesome. It just happens. The most obvious one is you'll be 5-stat MAD, you need 13 str for paladin and if you want to use blade-sing and go in melee range to hit you need to invest in dex (or Tortle up, its a solution), and we're already short on ASIs to take the Mobile feat. Finally, I love the idea of a Bladesinger with thethorn whipcantrip (either from Artificer Initiate or straight-up multiclassing) who grabs an enemy with one hand and then attacks with the other. They can also give an advantage on ability checks. Attack, then use Shocking Grasp so you can retreat without provoking Attacks of Opportunity. While Dram could hold his own against the ruffians, his skill was nothing compared to that of the daring half-elf, a practitioner of the Bladesinging cat style who had travelled the Sword Coast for years as an adventurer. For a Bladesinger, its godlike. This feat gives you a fighting style from the fighter class to claim as your own. as you get bladesong less often, you can use other technics with a crossbow, staying away from the fight when you dont have bladesong anymore. Two-handed ranged weapons interfere with Bladesinging, but hand crossbows are still an option for the domains with martial weapon proficiencies (or those who can get it from their origin). As a Bladesinger, Training in War and Song gives you proficiency in Performance, which is often a staple of bards, but holding off on taking it if you start as a bard might feel odd. Only two bard subclasses have redundancies, and enough clerics get Divine Strike that there should be something for every flavor of Bladesinging. Really, the only downside to the class is at higher levels. Save my name, email, and website in this browser for the next time I comment. Click the link to learn more. Question: Can Bladesinger use a longsword/shield? Make it fun, funny, or dramatic. Otherwise, its almost entirely useless. The Sword Coast Adventurers Guide version of the bladesinger limited the Bladesongs usage to twice per short or long rest. With a +2 to intelligence and a +1 to dexterity, you would have the ideal start to a Bladesinger. For those who like to mix magic with their melee or reminisce about D&Ds older classes like the spellsword, the Bladesong might provide just the right tune. Thats 3d20. Having at least 13 Intelligence is a prerequisite for even multiclassing into or out of wizard, and the more you plan on relying on your wizard spells and AC bonus from Bladesinging, the higher you should go there. Dram was fascinated by Zannan, and begged him to share the secrets of his sword artistry. If you decide to forgo the benefits of your bladesong, your armor and shield proficiencies will allow you to reduce or even dump Dexterity, but you will then need to make up for it with Strength for better melee attacks unless you find a way to get shillelagh. Another great reaction option. Honestly it makes more sense role play wise this way. A friend of mine knew this, so was compelled to rush over to my house one day, clutching a copy ofSword Coast Adventurers Guide. This spell can be a little difficult to understand at first, but it has a lot of uses once you get the hang of it. The other (and much more important) change came to the Extra Attack feature gained at 6th level. The damage is reduced by an amount equal to five times the spell slots level. Unless youre playing a Tortle, mostly disregard this stat. If you have the Mobile feat and go with dual wielding (still viable since you're taking the Attack action here), then you can basically get a free Disengage every turn since the attacks don't have to hit and that's up to 3 creatures that won't be opportunity attacking you. A bladesinger at level 6 is able to take an attack and a cantrip attack for the cost of 1 action. Bladesong has been nerfed to Proficiency/long rest, but that's not a huge problem since you're still a Wizard and can easily take the controller role if necessary. My personal favorite choice. Casting this will allow you to convert bonus actions into big bursts of radiant damage. In the situation where you cannot benefit from Reaper, using one of the blade cantrips allows you a second chance to land your attack for Divine Strike damage just like the other domains. Why bother with gigantic amounts of damage when you can resist damage altogether? The Bladesinger is a wizard first and a melee combatant second. Now you have access to level 9 spells, why not take this incredibly damaging summon spell? This stat will give you some much-needed hit points, key in helping you maintain spell concentration in combat. Just dont use it too much if you value your spells. Melee classes get 2 attacks for the cost of 1 action, but the damage output of a weapon is usually less than a cantrip. The Bladesinger first appeared in second edition D&D. Clerics and wizards make strange bedfellows, and there is not much in the Bladesinging tradition or the basic wizard kit that lends itself to divine service. Fury of the Smallgrants the ability to cause more damage to any target of a larger size than you (which is practically everything). You can use a bonus action to start the Bladesong, which lasts for 1 minute. Cantrips Booming Blade, Mirror Illusion, Firebolt, High elf bonus cantrip: Green Flame Blade, Spells Shield, Find Familiar, Mage Armor, Magic Missile, Thunder Wave, Expeditious Retreat, Features Arcane Tradition: Bladesinger Training in War and Sword, Bladesong, Features Ability Score Improvement: +2 to INT or DEX (Max 20), Cantrips Green Flame Blade, if you dont already have it, or Sword Burst, Features Arcane Tradition, Bladesinger Extra Attack, Spells Banishment, Greater Invisibility, Features Arcane Tradition, Bladesinger Song of Defense, Spells Wall of Force, Rarys Telepathic Bond, Features Arcane Tradition, Bladesinger Song of Victory, Features Spell Mastery Shield, Misty Step, Features Signature spells Counterspell, Haste. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Bladesinger wizards can use their action to attack twice, or . They also gain proficiency in Performance if they dont have it already. "Gish" is a commonly used term for weapon users that can also . Excellent for raw damage output. Their AC can be pretty nuts, but they still have those nerd hitpoints so the few hits that get in really hurt. It is a wizard and fighter hybrid that can both sling spells as well as swords. This spell allows you to create minions out of everyday items. Also Bladesinger extra attack doesn't allow use of a cantrip. Hah, I guess I'm not the only one to come up with a married orc/elf combo! Even the name of the bladesong comes from the whistling sounds their blades make as they slice through the air, in elegant spirals, towards their mark, dancing to a symphony that only the Bladesinger can hear. Thanks for reading and commenting. It does have one, admittedly situational, use. The old man tried to scream, but a punch to his gut from the thugs knuckle dusters knocked the wind out from him. If sword fighting didnt work out, he could fall back on his education. Unrivaled options. Your familiar cant attack, but it can perform any other standard action. The Bladesinger is an immensely popular and iconic subclass of the wizard. For those who didnt see the changes yet here they are : bladesong is now only proficiency times every longrest, when you use extra attack you can now replace one of the attack by a cantrip. Wearing a gratuitous grin, he thrust it at me, telling me to turn to page 141, only cryptically adding, Your prayers have been answered., Since then, the Bladesinger has become one of my favorite classes to play. Wood elves with their +2 to dexterity are a good way to go if you want to focus more on the sword fighting aspects of the Bladesinger. Even better by starting artificer and getting to 5th level battlesmith you become super SAD by using Int to attack which synergizes beautifully with bladesinger. An excellent ability that fits the Bladesinger, both thematically and mechanically. Too bad, Warlocks. 3 Giant Wolf Spider. Tortles dont get to add their Dexterity to their Armor Class (AC). For Arcane Archer it's 2, for Battle Master it starts at 4. Though most familiar forms have their strengths, I strongly recommend the, . , which completely negates all attacks of opportunity that would otherwise result from it flying away from enemies. This feature essentially acts as a panic button, negating damage that you might not be able to take otherwise. One can imagine that his bladesinging movements lack the natural grace of Zannans, but make up for this deficit with stronger, more aggressive attacks. you can shoot and use mage hand to interact with the battlefield (moving a torch, get the cape of the enemy before his eyes, shake his bow etc. With the release of Tashas Cauldron of Everything, the arcane tradition of Bladesinging was reprinted with two changes from its original version in the Sword Coast Adventurers Guide. It is now a number of times equal to your Proficiency bonus per long rest. 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