If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. gems, a scroll of 7 where the ones which were discharged came from. If magic is used against the blood, WATCH AND SCOFF AT YOUR PUNY EFFORTS only the following spells will have any effect: AND ENJOY YOUR DEATH, HEROES. Spell ResultsA small fountain of water spills into a wall basin and drains awaythrough side holes, so there is always plenty to drink. It is filled with rich treasures both precious1. in the middle or this depression another keyhole! Then Acererak destroyed all of his slaves and servitors, magically hidThe 2 one-way doors to the north are actually a form of phase the entrance to his halls, and went to his final haunt, while hisdoor which enable characters approaching from the north to go soul roamed strange planes unknown to even the wisest of sages.through corridors which are not actually existing in the normal Joining the halves of the FIRST KEY calls his soul back to theworld. Revised by /u/jamesmusicus. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. A human investigation of the wails are made. By the time the 3rd door and pit havestrength for 48 hours!) ANY CHARACTER (Why, the demi-lich has long been destroyed, but his magical UPON THE SOUTH 15' OF THE FLOOR AT THE END OF traps somehow survived!) The crown is begemmed and worth 25,000 g.p. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. This entrance to the remainder of the Tomb is along the stairway which leads down. This is a moving stone block described 17. Over the centuries which followed, the lich dwelled plug of stone and enable the party to enter a small chute with hordes of ghastly servants in the gloomy stone halls of the which takes them 10' down to the corridor to the west. Con save. It will operate only 3d6 times, then skeletal hands, worms eating them, etc. Each has a magical aura, but they are merely hunks ofhemispherical concavity, with a central hole. The pseudo-crypt is filled with rotting and decayed rolls or strewn about. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. If the plaster and cloth behind it isnotice that their character is running out will be able to cover 1 ft broken away, a normal, inward opening door will be revealed.of distance per 5ft of movement rate for their character/percount. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. 26. If these door, but the seemingly blank wall of solid stone behind the falsehangings are subjected to burning they instantly turn to brown door hides a secret door (DC 16). The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. Marathoning through this as much as we can. To get more targeted content, please make full-text search by clicking. until she is freed. Yuan-ti Broodguard. Once an a dexterity saving throw to take half damage. Breaking it down a bit further, you have Level 2 before Mbala, Level 3 after; then Level 4 after the Tortle Package -- with Level 5 after Hrakhamar / Wyrmheart Mine, and Level 6 by the time everything on the map outside of Omu is complete. The tunnel penetrated with any sort of vision or magic. STAY HERE AND DIE SLOWLY OF each found thereafter it will rise higher by 1 step. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. The latter appearsto be the keyhole for the SECOND KEY, but if this is inserted,the character so doing will receive 1d10 lightning damage, while Page !10 of !13metal; they do nothing. Any physical attack will gem of seeing.) Devil Face: About 24' above the floor is a mosaic of a green DOOR OF ELECTRIC BLUE devil which appears to be exactly the same as that first encountered in the enhance hall to the Tomb. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. The soul of the strongest must make aDC 25 Charisma saving throw or be drawn instantly from his orher body and trapped within the right eye |ewel, and the gem-eyewill gleam with wickedly evil lights as the characters bodycollapses in a mass of corruption and moulders in a single round totally gone. Tomb of Annihilation (FG Rip).pdf. This trio will so colors of the floor and pillars of the hall is the stark attack until they are destroyed or the one who violated their area blackness of the huge dais atop which rests an obsidian is dead. Void drakes and zombie dragons. -. Tome of Beasts 2 brings you more than 400 new monsters including: Angelic enforcers and avalanche screamers. passageway. Dread tales told in the dead of night! THE FACE OF THE GREAT GREEN DEVIL where the demi-lich Acererak lingers, for the passages and rooms7. ADAMANTITE DOORasked to come with the party, she will do so, stay with themthrough the adventure, and thereafter be their friend for life. is at the 1/1" of base movement rate per count. Perception check DC 15 to notice a small slot with a letter O faintly traced above it. I have not reached the point where the charaters are actually at the tomb, as there is a bit for them to do beforehand. DM's eyes only. LOCKED OAKEN DOOR possible to insure their survival.17. depicted various religious symbols of good alignment, and a faint aura of good can be magically detected. THE PILLARED THRONE ROOM26. Melee Weapon Attack. The old cover ("Dungeon Module S1") read. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. When the magic of the door isshape. Inside are the following: which will appear to be of not less than base 50 g.p. (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. Here's all ten episodes of Dungeons & Dragons DIY terrain crafting goodness bashed together into a single video. The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. What a puzzle! All characters still north of the doorway at the will reverse sex again, but the individual will be teleported as conclusion of the 5 count will fall and begin sliding downwards arch 10A does. Either illusion can be ignored a +4 sword of defending and 2 cursed swords and 1 cursed spear with a DC 25 Wisdom save. If the silver sphere is+1 AC, HP, hit, and damage. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. When the door is touched a faint lilac color which causing the evil wish to transpire, the gem begins to pulse glowed faintly from a distance will shine forth a bright and with reddish lights, growing progressively stronger, brighter coruscating purple with tinges of sickly green. They will hear a rumbling from behind (or beside if some are at 30' within) them. Immediately after numbered 26. THE PILLARED THRONE DC 30 Cha save, turning them and all their possessions to aROOM fetid powder which cannot be brought back to life no matter what (wishes being the exception) as their soul is ripped toThere are scores of massive columns in the huge chamber, and pieces. The soul can be freed by crushing the gem, butgive it 1 factor of energy, however, and spell attacks give it 1 some material body must be ready within 10' distance to receiveenergy factor for every level of the spell used, i.e. Its overbalancing point is the course, misleads the party, for any character passing through 3rd square from the door, and when 1 or more characters step the portal will enter a 10' x 10' room where their sex and there the (floor will begin to tilt downward from the door north, alignment are reversed by a terrible curse. Shun green if you can,The doors at the end of the passage are false ones. character or characters state they will grab them simultaneously, use dice to see which is touched a fraction of a second sooner.The tapestries, which appear to feature weed-grown rocks and The other disappears along with the siren forever. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! A close look at characters (maximum which can be in the line of fire) will take 3its open and outstretched hands, however, will detect that a large hits each if they are exposed to the path of these missiles.gem (a 100 g.p. Any odd number 9 bracers of defenseresulting from a roll means that on the next turn the floor of the 0 ring of feather fallingroom will jump and buck up and down violently. Like Tomb of Annihilation? Tomb of Horrors was written specifically to kill players to challenge the skill of players. There is a dim aura of Dex save they may make a DC 17 Athletics check to jumpgood if detected for. Note: ThisDC 16 Investigation check. of value, i.e. emerald, and a 100.000 g.p. (explain that none of the stones of the arch glow, but white alabaster, and the floor is a very smooth, highly polished that the entranceway is filled with luminous orange vapors of smoke gray marble. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. 1-15 2 BarlguraThe starting information for the module depends upon whetheryou are using the Tomb as an insertion into your own campaign, 16-30 2 Shadow Demonas a section of THE WORLD OF GREYHAWK, or simply as aone-shot exercise for your players. Makes 3 Scimitar attacksScimitar. This pit is otherwise exactly the same as others in the the vault. If this box is examined closely,scrolls, a torture chamber, a wizards work room (see 4, below the viewer will note that it is hinged on the bottom so as to allowfor more details of this area). ENTRANCE TO THE TOMB Two pits along the way will be found to leadOF HORRORS to a fortuitous fall, so check the wall. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! If the roof is prodded with any force, or if the doorsSearch must be done from a distance with a long spear or 10' are opened, the roof of the tunnel will collapse and inflict 25pole. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. Melee Weapon attack: +9 Hit, reach 5 ft., one target. From north to south, with the westsingly or in combination. Im running the adventure right now (for 3.5) the extra maps, and booklets are nice. Only after all sets are destroyed is it touched to the hemispherical cup the holder of the instrumentpossible to enter the room. When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. Volothamp "Volo" Geddarm. No matter which stones are pressed in what order, the archway remains 13. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). PHASE SHIFT lichs servants labored to create the Tomb of Horrors. peridot, a actually a 1 g.p. Quickly state the floor is archway will restore original alignment, but 1d6 hit psychic beginning to slant as explained above. Vision extends only 15 feet. These levers will move horizontally or vertically, pattern are described below. 5. Whenever this weapon is swung at the pseudo-lich, it unguents, ointments, oils, perfumes, etc. Thus, a base 30 ft movement rate means that the character B. If the stopper is removed, an efreet The smallish 10'x20' burial vault has an arched ceiling with a 25' will come forth. Bronze Urn: This gold filigreed container is very large, and 33. Meanwhile, each round that therevapors disappear, and the path appears to go eastwards. . The skull will then sink down again, sated. . LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. The ceiling PURPLE at feet GREEN held high aboveroute is a crawl space some 3' square. If the door is and hotter. If 3 large gems of any sort are placed for half damage.within the hands, the stoney digits will close and crush them topowder, dump the grains on the floor, and return to their normal Wood: When the lid is opened, an animated skeleton of a giantpositions. The far end of the only. There seems to be a valuable (25,000 g.p. When I say setting expectations, I don't mean prepping your players . If the FIRST KEY is inserted herein, the individual doing so is blownB. From the entry the demon sent to reclaim the item and return it to the throneobservant character will be able to observe part of the dais (D) or room 1 roll for each item.room 27 if a bullseye lantern is employed. The destruction of the door triggered an an exciting hue.) Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16. Click to view in fullscreen. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. THE AGITATED CHAMBERthis doesnt make them suspicious enough to take another runthrough to check things out, put the module away for use when The secret door to this place is a normal sort, so it can be foundyou have a different group (or the same ones) inquiring about without undue difficulty (DC 14 Perception or investigation). A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. Around the creatures neck is a collarstudded with huge, gleaming gems (blue quartz stones of 100g.p. Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. FALSE CRYPT PROTECTED BY FEAR GAS Possible Locale of the Tomb:19. A center of the south 15' feet of the crypt floor will peak. Why? this can be avoided easily by pressing the stud with a dagger pommel (DC 12 investigation), etc. There are 3 such sets on Dex save for half damage. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. Here's the full trainwreck of us running through the Tomb of Horrors with Level 20 characters. CHAPEL OF EVILAs these words are spoken, an invisible gem of seeing will comeinto being in the palm of the broken off arm of the statue. THE WONDROUS FOYER raise dead/ either spell destroys the blood and will bringThe narrow passage behind the throne leads to a landing and resurrection a shade to stand on the top stair and bless allsteps which funnel out to the south as they ascend. description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) Note that probing of the gravel and sand face 2. If either is way of forcing entry. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. The doors openentrance is exposed, it will require about 1 hour for 6 characters outwards by great iron ring pulls. In fact, Gygax writes in the intro text that he had a "belief that brainwork is good for all players", and Tomb of Horrors is notorious in that it "has more tricks and traps than it has monsters to fight." The mouth opening is similar to a (fixed) 7. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. A disintegrate spell, blue-red and if its touched by any object it will explode doing or physically chopping it to pieces (15AC, 50HP), provide the base 10d10 fire damage to all creatures within a 30' radius (DC only means to continue past it. Prior to alignment restoration, no spells other than those absolutely snuff them out. If the FIRST (gold key from 19) KEY is inserted, theproperties, so no spells will work within the room, and no door will sink into the floor, a stone sheathed adamantite slab ofmagical properties of items of any sort will properly function tremendous thickness. SECRET DOOR MODULE. save. If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. reveal that there is a pair of oaken doors at the end of theIt will require a full turn for searching each 10' of this cliff area. Only the act of moving all 3 together wall being the first column, and the east the second, the figuresupwards or downwards will have any results. FALSE ENTRANCE TUNNEL there is said to be a demi-lich who still wards his final haunt (Be3. The dark side of the Force is a pathway to many abilities some consider to be unnatural. At the place it turns east headthere is a plug in the ceiling which can be detected only with BRONZE held waist high YELLOW at shouldermagical vision means or if a character has sense enough to test GRAY at shoulder (none) PINK held high above headfor secret doors by rapping (DC 18 Investigation). Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. Hidden in a secret compartmentof the collar is a slip of parchment with the following written onit in magical runes which require a read magic spell tounderstand: Look low and high for gold, to hear a tale untold.The archway at the end, and on your way youll wend. Beneaththe runes is the initial A. If the door to the south is opened from this side, all ofthe swords and shields swoop from the walls to attack, but they polymorph creates 3d4 wights which attackwill cease as soon as the character(s) retreats into the chamber tothe north. The Tome of Horrors Complete is a perfect complement to the Pathfinder Roleplaying Game. northwards. FALSE ENTRANCE TUNNEL and magical, but in addition to the aforementioned guardians,2. Contact DnDArchive on AnyFlip. is unknown to me, possibly, etc. black opal) copper pieces magicked to appear as platinum until they are 12 potions and 6 scrolls (determined randomly) removed to a distance of 13 miles from the Tomb, when their 1 ring, 1 rod, 1 staff, and 3 miscellaneous magic items true nature becomes evident. Read aloud appropriate sections, but Note: Characters who become astral or ethereal in the Tomb willnever give any additional information which player characters attract a demon on a d20 roll of 1-3, with a check made at thewould have no way of knowing, and avoid facial expressions or beginning of each round. Zindar. will not need sacrifice aught but a loop of magical metal youre well along your march.3. Various broken and looted chests, urns, with a bluish color over the green and any character drawn and coffers are scattered about. The roof 20' overhead is obscured by thesewhich forms the east-west axis of your dungeon map.) Devil Face: This is identical to A. above, but it is tinged wooden sarcophagus. PHASE SHIFT monsters to fight. GREAT HALL OF SPHERES7. Hit: 2d8+4 bludgeoning damage.Asp (Large)AC 12HP 9 (2d8)Spd 60 ft.Str 14, Dex 14, Con 10, Int 4, Wis 10, Cha, 10Can overlap squares with other snakes.CR Bite. SMALL ROOM WITH AA. wickedness and a strong aura of dweomer so strong that the detecting character will get the vague feeling that the 27. There are 2 jewels set into the eye sockets (50,000g.p. The 3rd even magical weapons, the players will have to figure some waytime it is struck by the gold mace the zombie will instantly to neutralize or drain off the contents of the 2nd vat, as a reach-wither and disappear in a puff of dust, the mace will shatter, and in-and-grope-for-it technique has a 1 in 20 cumulative chanceat this moment the room will start to shake and stones will begin per round of being successful (this increases by 1 with everyto come down from the ceiling. Return to the Tomb of Horrors (1998), by Bruce R. Cordell, is the third adventure in the Tomes series. Written by of the legend can be furnished by the Dungeon Master from theGary Gygax. The cobwebs must be burnedworking in teams of 3 to thoroughly clear a passage, but a crawl away to be able to inspect the tunnel ceiling.space can be opened in 1 turn by 3 characters digging withswords and hands. Any sort of searching short of carefully feeling the whole of the character examining the area, and no form of magic willroom or using Detect Invisibility will be useless. GARGOYLE LAIR magical protections. The block begins slow message is contained in barely noticeable runes in the mosaicmovement, so that at the count of 1 only a slight bit protrudes, at floor. Spell save DC 17, Spell attack +9CR 10 charm person, invisibility, suggestion, polymorph (4/day)Multiattack. Before them is a low, flat topped hill, about 200 yardswide and 300 yards long. View the Adventure. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. Check Tomb of Annihilation from dallas.benning3 here. Daylight will be sufficient toobscure if from observation at a distance. In any event, Acererak will see to the righting of which are denied, chipped and broken, stands, small tables, andthings eventually. GARGOYLE LAIR headWhen any door leading to this room is opened, it frees a mutated4-armed gargoyle from temporal stasis. Upon the throne all hits will be taken by the shield first, as it always interposes rest a crown and a scepter, both of which will give off an itself. Check Tomb of Horrors 5e from xxchisira here. Some magicalpotions. Tomb of Horrors was born in Gary Gygax's home campaign and introduced to the world at the first Origins game convention in 1975. Magic Archway: When the party examines this arch inform character is the target, and that player must then make a DC 16 them that the stones glow in these colors whenever any Dexterity saving throw to avoid taking 3d8 piercing damage. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. this was originally gonna go at the end of last video but I decided to keep it as its own thing. The whole area radiates evil and 6. slide leftmagic if detected for. . purify water turns all blood to a gas which weakens all in the area to 5 strength for 1 day28. Imperial dragons and swordbreaker skeletons. In each corner hulks a 9' tall statue of black iron. with the other half of thespells upon him which give the listed stats for the False lich. GREAT HALL OF SPHERES likely to locale their true goal. TRAPPED FALSE DOOR** this door can be opened by a knock, disintegrate, rock to mud,or stone to flesh spell At this location, as well as several others throughout the Tomb,*** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. Each is 97 base 10 g.p. The Tomb of Horrors was explicitly designed (in Original D&D/AD&D 1e) as a death trap, an extraordinary challenge for experienced players. 5 or DC 16 Con save or run away at top speed for 2d4 turns.less indicating that the door opener falls through as the dooropens so easily, plunging into the pit (see 3 above for pit details). for the crown, 12,500 g.p. This lever moves easily, and ifwith force upon these traps with a pole will reveal them on a it is pulled with any force, it will open the shaded trapdoor whichStrength Check DC 13. The gem remains as a noisome each of the walls to either hand, and 2 sets on the north wall, 1 mass of stinking purplish mold which bubbles and chuckles. Upload PDF to create a flipbook like Tomb of Annihilation now. There is a door in the Neither can possibly be moved, and both show marks of center of the device, with an inset ring. 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