The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. This reduction applies before you apply resistances or vulnerabilities. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. Organ Gun. This additional barrel multiplies the weight of the gun by 1.5 and allows you to attack twice, instead of once, before reloading. Status weapons inflict extra effects on powerful hits. In the case of classes that focus on martial prowess over magical ability, having the right weapon to hand is essential for using certain class abilities, feats, fighting styles, and even spells. Armor lined or reinforced with animal hides and furs for warmth. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Carrying or storing too much powder is risky. If installed on a weapon with the reach property, the line's point of origin can be any point within 10 feet of you, rather than extending directly from you. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. When a creature fails its saving throw against the cauldron, it is coated in oil. D&D has had clawed gauntlets before. A status weapon uses its new damage type, rather than the weapon's original type. Modifies: shortbow, greatbow, longbow, recurve bow Most trebuchets cannot fire Gargantuan creatures. This attack deals 1d6 piercing damage. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. While Mithral (which is very legally distinct from mithril, eh, Mr. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. If it hasn't removed the tar after 1 hour passes, the tar hardens, and it is restrained until another creature removes the material. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. Two-handed should be a positive trait, though. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. If your campaign uses firearms, why not be the best gunslinger you can be? When wearing adamantine armor, any critical hit against you becomes a normal hit. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. Modifies: a weapon or three pieces of ammunition A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. However, if youre playing a barbarian or half-orc, both of which benefit from some features that give them better criticals, at higher levels the larger damage dice granted by the greataxe starts to outshine the greatsword. The blows of a greataxe stagger and daze opponents. Most classes that have martial weapon proficiency start with one or two for free, as listed in their starting gear. Other than that I don't think there's any specific means to gain . The weapon can only deal bludgeoning damage and gains the nonlethal property. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. Fully 5th Edition-compatible, Beyond Damage Dice includes: 11 pages of maneuvers for swords, polearms and axes, hammers and bludgeons, thrown weapons, and ranged weapons 7 new weapons, including the dwarven tijino, nordmansch greataxe, dikama fang blade, and scorpion stiletto Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. In many cases, ammunition costs money although searching the battlefield after a fight allows you to recover half of all ammunition expended over the course of the encounter. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. You have disadvantage when you use a lance to attack a target within 5 feet of you. You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. Modifies: armor Adamantine. In that vein, skill and ability is generally represented quite simply. Parrying Dagger. Location Arming Sword. Spellcasters continue to track far more options and resources, and they operate beautifully. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. None of the weapon's properties apply to that attack. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. This consumes the holy water. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. You must use the new roll, even if the new roll is also a 1. November 25th, 2016, 10:49 #7. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . A Large or smaller creature hit by a net is restrained until freed. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. These large shields have a large triangular boss and hooks and blades built into the rim. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. The weapon can be wielded in either one or two hands. You can't attack a target beyond the weapon's long range. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. You can use your action to plant a pavise in the ground, doffing it as part of the same action. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. This bonus cannot exceed 1, even if you have a parrying dagger in each hand. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Resembles a crossbow in apperance, but not mechanical design. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. These flexible weapons wrap around shields and other personal defenses. Similar sidenote - Could always add a saber. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. Materials, extras, and other customizations for weapons diversify them even further. Welcome to our complete guide to choosing a weapon in D&D 5e. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. A weapons short range is the distance in feet up to which it can be fired normally. Until the grapple ends, the target cannot breathe and chokes (PHB 183). If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. When exposed to sunlight, adamantite weapons disintegrate. Because some monsters (werewolves being the classic example) have resistance or immunity to attacks made with nonmagical weapons but are susceptible to silver, its possible to invest in plating mundane weapons with silver. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. Simple weapons refer to anything thats physically dangerous enough to be used as an offensive tool, including clubs, maces, pitchforks, and other weapons often found in the hands of commoners. Firecage Arrow. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. The keyword, then, is style. Originally Posted by Sindeloke. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. Join Date Dec 2014. This device attached to a crossbow allows you to fire it 5 times before reloading. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. Simple Weapons When worn, half plate and heavy armor offer Damage Reduction. Pavise. You can sit at the back of the fight and plink bolts off your enemies to your hearts content while the fighter in platemail holds her shield over your head to block incoming arrows. A broken weapon can still be of some use. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. They are a specialization with an enormous opportunity cost and should be treated as such. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword It costs 100 gp to silver a weapon or 10 pieces of ammunition. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. It requires 6 medium creatures to operate, which have total cover against attacks from above. The ammunition deals that damage instead of its normal type, and returns to normal after one use. Net. Magic Items. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. Medium creatures to operate, which have total 5e new weapons against attacks from above creature by! 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